Projects
fifa mobile
Sports Mobile game
May 2017 - October 2020
Overview:
Build your Ultimate Team™ or play as your favorite for the first time as you take on your friends or other top teams in the heart-pounding football action of FIFA Mobile!
Kickoff against teams from club football’s most prestigious competitions – the UEFA Champions League and UEFA Europa League. Take part in playable live events that correspond with the real-world tournaments throughout the season to earn exclusive UCL and UEL Players. Follow every step, from the group stages all the way to the UEFA Champions League Final.
Put your personal stamp on football’s history books! Build a team full of football legends, with 100 of the biggest ICONS from Pelé and Zidane to Maradona and Paolo Maldini.
Role:
Economy Designer
Responsibilities:
Created and maintained the in-game economy for a DAU of over 1.5M
Restructured the economy with each yearly release
Designed and iterated all game monetization systems
Worked with core design team to create new features
Managed the tools team to build improved workflows
Implemented game content using a combination of Excel, XML, and in house software
Ran the content deployment pipeline multiple times per week, delivering new content to users
Lionidas: King of beasts
2D brawler / platformer
March 2016 - August 2016
Overview:
Lionidas: King of Beasts is a 2D action game that combines brawler and platforming mechanics. Play as Lionidas, a proud and ambitious lionman skilled in close combat and geomancy (the power to manipulate rocks and boulders). Lionidas must take down other beasts using devastating combos, while climbing the sacred mountain to claim his title: "The King of Beasts".
Role:
Game Designer & Programmer
Responsibilities:
Created as a student project at Vancouver Film School as a final project over 5 months.
Worked in a 5 person team to design and document the game.
Designed, prototyped, and programmed the game using C# and Unity.
Collaborated in design a complex combo system.
Assisted in tuning metadata and game balance.
Implemented the player attacks, and tuned frame data for each of the different moves.
Worked closely with our artist in asset implementation and pipeline creation.
Created a variety of ingredients for our level designer to use in world building.
Designed and programmed multiple unique 2D pathfinding methods for the enemies.
Bioroid: Scale City Takedown
2D Action Platformer
December 2015 - February 2016
Overview:
Bioroid is a Cyberpunk 2D Platformer/Metroidvania that focuses heavily on exploration. You play as Radimus, a cyber enhanced lizard on a mission to destroy Claw Corp. Explore the city and gain new abilities such as a wall jump, dash, or a powerful arm cannon.
Role:
Game Designer & Programmer
Responsibilities:
Made the game over the course of 2 months as a student project at Vancouver Film School.
Worked in a 4 person team to design and document the game.
Designed, prototyped, and programmed the game using C# and Unity.
Created a custom character controller from scratch that supported all of the players abilities.
Worked closely with our artist to implement art assets.
Created a variety of ingredients for our level designer to use in world building.
Designed and programmed different enemy types with unique behaviours.